There are eight schools of magic. Each represents a different
type of effect.
Please note that immunities are based on what school a magic is in. Therefore,
as Hold Person is a magic of the Subdual school, a barbarian, immune to subdual
effects, is not affected. Stun, on the other hand, is of the Sorcery school,
and barbarians would be affected by it.
Control: controls the mind, will, or senses of the target.
Death: an effect whose consequence is death or the withering of a body
part.
Flame: produces heat, fire, or lightning.
Neutral: magic that is neutral in terms of its School. They cannot be
dispelled.
Protection: causes the target to be protected in some way.
Sorcery: effects that are purely magical in nature or somehow affect
magic itself.
Spirit: an effect that has to do with the forces of life. Includes healing.
Subdual: causes the target to be subdued in some manner.
Control Magic
Awe/Fear
Charm
Confusion
Feeblemind
Legend
Lore
Mute
Truth
Yield
Death Magic
Doomsday
Finger of Death
Killing Grounds
Mutual Destruction
Touch of Death
Wounding
Neutral Magic
| Advancement Ambidexterity Dance Enhancement Expertise Extension Imbue |
Lend Mimic Presence Stack Visit Vivify Voice Warskill |
Protection Magic
| Barkskin Bless Defend Imbue Shield Harden Protect Protection from Control |
Protection from
Death Protection from Disease Protection from Flame Protection from Magic Protection from Projectiles Protection from Subdual Stoneskin |
Sorcery Magic
| Acid Bolt Anti-Magic Berserk Bladesharp/Bludgeon Cancel Circle of Protection Commune Confidence Dispel Magic Imbue Weapon Flight Forcewall Honor Duel Liplock Magic Bolt |
Magical Projectile Mend Messenger Plant Door Release Shove Silence Sphere of Annihilation Stun Teleport Thornwall Touch of Death Touch of Paralyzation Transform Warp Wood Wind |
Subdual Magic
Entangle
Hold Person
Iceball
Lost
Mass Sleep
Petrify
Sleep
Stun Weapon
Touch of Paralyzation
Spirit Magic
| Banish Cure Disease Cure Poison Heal Heal Extend Lich Reanimate |
Regeneration Reincarnate Resurrect Sever Spirit Summon Dead Swords to Plowshares Talk to Dead |
Flame Magic
Call Lightning
Fireball
Flameblade
Flamewall
Immolation
Heat Weapon
Lightning Bolt
Pyrotechnics
Magic Listing Key:
Type - enchantment (E), fixed enchantment (FE), spell (S), magical ball
(B), neutral (N)
Uses - number of times you may cast that magic when you pay for one use.
(U means unlimited)
Cost - the number of magic points it costs to buy one use of that magic.
Max - the maximum number of uses of that magic that you may purchase.
School - The School of magic the magic belongs to.
Magic Format Key:
Magic Name (Abbr. for Type, School)
C: Classes who can use the magic, and the level needed to cast them.
I: Incantation and gestures
R: Range (if any)
E: Effect
L: Limitations or Restrictions
N: Notes
Magic Points:
| Magic points usable to buy magic at that level | ||||||
|---|---|---|---|---|---|---|
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th |
| 1 | 10 |
|||||
| 2 | 10 |
10 |
||||
| 3 | 10 |
10 |
10 |
|||
| 4 | 7 |
8 |
7 |
8 |
||
| 5 | 6 |
6 |
6 |
6 |
6 |
|
| 6 | 5 |
5 |
5 |
5 |
5 |
5 |
Weapon Costs for Magic-Users (from available magic points):
Cost per 10 points of magic (multiple weapons must be paid for, even if of the
same type)
| Weapon | Bard | Druid | Healer | Wizard |
|---|---|---|---|---|
| Dagger | 0 |
0 |
0 |
0 |
| Short (3 ft) | 3 |
2 |
3 |
2 |
| Long (4 ft) | 4 |
4 |
5 |
4 |
| Spear | - |
4 |
- |
3 |
| Staff | 2 |
2 |
3 |
2 |
| Hinged | - |
- |
3 |
- |
| Shield | 3 |
4 |
3 |
- |
| Bow, Short | - |
5 |
- |
- |
This table lists how many points you have left after deducting a weapon's cost from your magic points. In the case of multiple weapons, add their costs together and use the chart for their combined cost. For magic-user's levels 1-3, simply deduct the total weapon cost from each level of magic. For example a two point weapon would allow a player eight points of first, eight points of second, and eight points of third level magic. Note: You may carry any number of 'backup' weapons, but may only use the number you have paid for. Example: A player who bought a short sword may carry more than a single short sword, but he may not fight Florentine unless he paid the points for another short sword.
Quick Reference of Deductions for Weapons Based on Cost
Weapon Cost |
Magic User's Level |
1st |
2nd |
3rd |
4th |
5th |
6th |
|---|---|---|---|---|---|---|---|
1 |
4 |
6 |
7 |
7 |
7 |
||
5 |
5 |
5 |
6 |
5 |
6 |
||
6 |
4 |
5 |
4 |
5 |
4 |
5 |
|
2 |
4 |
6 |
6 |
6 |
6 |
||
5 |
4 |
5 |
5 |
5 |
5 |
||
6 |
4 |
4 |
4 |
4 |
4 |
4 |
|
3 |
4 |
5 |
5 |
5 |
6 |
||
5 |
4 |
4 |
4 |
4 |
5 |
||
6 |
3 |
4 |
3 |
4 |
3 |
4 |
|
4 |
4 |
4 |
5 |
4 |
5 |
||
5 |
4 |
3 |
4 |
3 |
4 |
||
6 |
3 |
3 |
3 |
3 |
3 |
3 |
|
5 |
4 |
3 |
4 |
4 |
4 |
||
5 |
3 |
3 |
3 |
3 |
3 |
||
6 |
2 |
3 |
2 |
3 |
2 |
3 |
|
6 |
4 |
3 |
3 |
3 |
3 |
||
5 |
2 |
2 |
3 |
2 |
3 |
||
6 |
2 |
2 |
2 |
2 |
2 |
2 |
|
7 |
4 |
2 |
2 |
2 |
3 |
||
5 |
1 |
2 |
2 |
2 |
2 |
||
6 |
1 |
2 |
1 |
2 |
1 |
2 |
|
8 |
4 |
1 |
2 |
1 |
2 |
||
5 |
1 |
1 |
1 |
1 |
2 |
||
6 |
1 |
1 |
1 |
1 |
1 |
1 |
|
9 |
4 |
0 |
1 |
1 |
1 |
||
5 |
1 |
0 |
1 |
0 |
1 |
||
6 |
0 |
1 |
0 |
1 |
0 |
1 |