Magic per Class and Level

The following tables list the magic available to magic-users at their respective levels. The table lists the magic's name, its type, School, number of uses, cost and max number that may be purchased.

Bard Magic

First Level
Magic name
Type
School
Uses
Cost/Max
Range
Cancel
S
Sorcery
Unlimited
0/-
50'
Charm
S
Control
1/life
2/2
20'
Hold Person
S
Subdual
1/life
2/2
20'
Presence
N
Neutral
1/game
1/4
-
Protection from Control
E
Protection
1/game
1/4
T
Visit
N
Neutral
1/game
1/4
-
Second Level
Magic name
Type
School
Uses
Cost/Max
Range
Legend
S
Control
1/game
1/4
20'
Liplock
E
Sorcery
Unlimited
2/-
T
Protection from Subdual
E
Protection
1/game
1/4
T
Talk to Dead
S
Spirit
1/life
1/-
T
Truth
S
Control
1/life
2/2
20'
Third Level
Magic name
Type
School
Uses
Cost/Max
Range
Extension
N
Neutral
1/life
1/2
-
Imbue
N
Neutral
1/game
1/2
-
Confidence
E
Sorcery
1/game
1/2
T
Sleep
S
Subdual
1/life
2/4
20'
Fourth Level
Magic name
Type
School
Uses
Cost/Max
Range
Awe/Fear
S
Control
1/game
1/4
20'
Berserk
E
Sorcery
1/game
1/2
T
Honor Duel
S
Sorcery
Unlimited
1/-
20'
Lore
S
Control
1/life
2/2
20'
Warskill
N
Neutral
1/game
2/1
-
Fifth Level
Magic name
Type
School
Uses
Cost/Max
Range
Confusion
S
Control
1/game
1/2
50'
Mimic
N
Neutral
1/game
2/1
-
Mute
S
Control
1/life
2/4
20'
Yield
S
Control
1/game
2/4
50'
Sixth Level
Magic name
Type
School
Uses
Cost/Max
Range
Dance
N
Neutral
1/game
2/2
-
Release
S
Sorcery
1/life
1/4
20'
Voice
N
Neutral
1/game
2/1
-

Druid Magic

First Level
Magic name Type School Uses Cost/Max Range
Cancel
S
Sorcery
Unlimited
0/-
50'
Cure Poison
E/S
Spirit
1/life
1/4
T
Entangle
B
Subdual
1 bolt/U
1/2
-
Heal
S
Spirit
1/life
1/4
T
Heat Weapon
S
Flame
1/life
1/4
20'
Bladesharp/Bludgeon
E
Sorcery
1/game
1/4
T
Warp Wood
S
Sorcery
1/life
1/4
20'
Second Level
Magic name
Type
School
Uses
Cost/Max
Range
Barkskin
E
Protection
1/game
1/4
T
Cure Disease
S
Spirit
1/life
1/4
T
Magical Projectile
E
Sorcery
1/game
1/4
T
Mend
S
Sorcery
1/life
1/8
T
Touch of Paralyzation
E
Sorcery/
Subdual
1/game
1/4
T
Thornwall
FE
Sorcery
1/game
1/4
T
Third Level
Magic name
Type
School
Uses
Cost/Max
Range
Acid Bolt
B
Sorcery
1 bolt/U
1/2
-
Ambidexterity
N
Neutral
Unlimited
2/-
-
Confusion
S
Control
1/game
1/2
50'
Extension
N
Neutral
1/life
1/2
-
Plant Door
S
Sorcery
1/game
1/4
T
Protection from Disease
E
Protection
1/game
1/4
T
Protection from Flame
E
Protection
1/game
1/4
T
Fourth Level
Magic name
Type
School
Uses
Cost/Max
Range
Call Lightning
S
Flame
1/game
2/4
20'
Commune
S
Sorcery
Unlimited
2/-
Self
Flamewall
FE
Flame
1/game
1/4
T
Silence
FE
Sorcery
1/game
1/4
T
Pyrotechnics
S
Flame
1/game
1/4
50'
Stoneskin
E
Protection
1/game
1/2
T
Fifth Level
Magic name
Type
School
Uses
Cost/Max
Range
Flameblade
E
Flame
1/game
1/2
T
Teleport
S
Sorcery
1/game
1/4
T
Petrify
B
Subdual
1 bolt/U
2/2
-
Release
S
Sorcery
1/life
1/4
20'
Regeneration
E
Spirit
1/game
1/2
T
Sixth Level
Magic name Type School Uses Cost/Max Range
Finger of Death
S
Death
1/game
2/2
50'
Feeblemind
S
Control
1/game
2/2
50'
Immolation
FE
Flame
1/game
1/4
T
Reincarnate
E
Spirit
1/game
2/2
T

Healer Magic

First Level
Magic name Type School Uses Cost/Max Range
Cancel
S
Sorcery
Unlimited
0/-
50'
Cure Poison
E/S
Spirit
1/life
1/4
T
Heal
S
Spirit
Unlimited
0/-
T
Lost
S
Subdual
1/game
1/4
20'
Mend
S
Sorcery
1/life
1/8
T
Mute
S
Control
1/life
2/4
20'
Talk to Dead
S
Spirit
1/game
1/-
T
Second Level
Magic name
Type
School
Uses
Cost/Max
Range
Banish
S
Sorcery
1/life
1/4
20'
Bless
E
Protection
1/life
2/4
T
Cure Disease
S
Spirit
1/life
2/4
T
Swords to Plowshares
S
Spirit
1/life
1/2
20'
Entangle
B
Subdual
1 bolt/U
1/2
-
Heal Extend
S
Spirit
1/life
1/-
20'
Sleep
S
Subdual
1/life
2/4
20'
Third Level
Magic name
Type
School
Uses
Cost/Max
Range
Mass Sleep
S
Subdual
1/game
1/1
LOS
Protect
E
Protection
1/game
1/4
T
Protection from Disease
E
Protection
1/game
1/4
T
Resurrect
S
Spirit
1/game
1/8
T
Stun
S
Sorcery
1/game
1/4
20'
Wounding
S
Death
1/life
1/2
20'
Yield
S
Control
1/game
2/4
50'
Fourth Level
Magic name
Type
School
Uses
Cost/Max
Range
Enhancement
N
Neutral
1/game
1/1
-
Harden
E
Protection
1/game
1/4
T
Release
S
Sorcery
1/life
1/4
20'
Sever Spirit
S
Spirit
1/life
2/4
T
Touch of Death
E
Sorcery/
Death
1/game
1/4
T
Fifth Level
Magic name
Type
School
Uses
Cost/Max
Range
Awe/Fear
S
Control
1/game
1/4
20'
Extension
N
Neutral
1/life
1/2
-
Protection from Death
E
Protection
1/game
1/4
T
Summon Dead
S
Spirit
1/life
1/-
50'
Sixth Level
Magic name
Type
School
Uses
Cost/Max
Range
Circle of Protection
FE
Sorcery
Unlimited
2/-
T
Dispel Magic
S
Sorcery
1/game
1/4
20'
Protection from Magic
E
Protection
1/game
1/4
T
Teleport
S
Sorcery
1/game
1/4
T

Wizard Magic

First Level
Magic name
Type
School
Uses
Cost/Max
Range
Bladesharp/Bludgeon
E
Sorcery
1/game
1/4
T
Cancel
S
Sorcery
Unlimited
0/-
50'
Imbue Shield
E
Protection
1/game
1/4
T
Heat Weapon
S
Flame
1/life
1/4
20'
Honor Duel
S
Sorcery
Unlimited
1/-
20'
Iceball
B
Subdual
1 bolt/U
1/2
-
Magic Bolt
B
Sorcery
1 bolt/U
1/4
-
Shove
S
Sorcery
1/life
1/4
20'
Stun Weapon
E
Subdual
Unlimited
0/-
T
Talk to Dead
S
Spirit
1/game
1/-
T
Second Level
Magic name
Type
School
Uses
Cost/Max
Range
Circle of Protection
FE
Sorcery
Unlimited
2/-
T
Forcewall
FE
Sorcery
1/game
1/4
T
Harden
E
Protection
1/game
1/4
T
Hold Person
S
Subdual
1/life
1/4
20'
Lightning Bolt
B
Flame
1 bolt/U
1/4
-
Liplock
E
Sorcery
Unlimited
2/-
T
Mend
S
Sorcery
1/life
1/4
T
Messenger
E
Sorcery
1/game
1/-
T
Protection from Flame
E
Protection
1/game
1/4
T
Wounding
S
Death
1/life
2/2
20'
Third Level
Magic name
Type
School
Uses
Cost/Max
Range
Ambidexterity
N
Neutral
Unlimited
2/-
-
Anti-Magic
FE
Sorcery
1/game
1/2
T
Dispel Magic
S
Sorcery
1/game
1/4
20'
Extension
N
Neutral
1/life
1/2
-
Mutual Destruction
S
Death
1/game
1/4
50'
Protection from Projectiles
E
Protection
1/game
1/4
T
Protect
E
Protection
1/game
1/2
T
Touch of Death
E
Sorcery/Death
1/game
1/4
T
Wind
S
Sorcery
1/game
2/2
LOS
Yield
S
Control
1/game
1/2
50'
Fourth Level
Magic name
Type
School
Uses
Cost/Max
Range
Doomsday
S
Death
1/game
2/1
LOS
Imbue Weapon
E
Sorcery
1/game
1/4
T
Finger of Death
S
Death
1/game
2/2
50'
Fireball
B
Flame
1 bolt/U
2/2
-
Protection from Magic
E
Protection
1/game
1/4
T
Pyrotechnics
S
Flame
1/game
1/4
50'
Sever Spirit
S
Spirit
1/life
2/4
T
Teleport
S
Sorcery
1/game
1/4
T
Fifth Level
Magic name
Type
School
Uses
Cost/Max
Range
Advancement
N
Neutral
1/game
1/1
-
Flight
E
Sorcery
1/game
2/4
Self
Lend
N
Neutral
1/game
1/4
-
Lich
E
Spirit
1/game
1/2
Self
Reanimate
E
Spirit
1/life
2/2
T
Vivify
N
Neutral
1/game
2/1
-
Sixth Level
Magic name
Type
School
Uses
Cost/Max
Range
Defend
E
Protection
1/game
2/1
Self
Expertise
N
Neutral
1/game
2/1
-
Killing Grounds
FE
Death
1/game
2/1
T
Sphere of Annihilation
B
Sorcery
1 bolt/U
2/1
-
Stack
N
Neutral
1/game
1/4
-
Transform
E
Sorcery
1/game
2/1
T